Have to know a system to game a system, and it's more of a start than some folks.
[Said with a careful, deliberate optimism.]
The place definitely doesn't help with the head games. People'd be wrong for looking down their noses at preparedness, but I can't say I'd be shocked if the Admiral pulled something like that intentionally. I think I've heard about the ship being attacked before, what might be actual slip-ups -- whatever that thing was where inmates were wardens and vice versa, that wasn't a planned thing. There should be at least enough implication of danger to sell some people, and once you sell a handful I think it's easy to snowball.
How limited the setup is does make me nervous. No convincing the Admiral to open that up, but I think hitting kitchen heads all at once ought to yield...something. Set up stockpiling, plan crisis-rations. Force them to keep each other accountable when there isn't someone hovering about it.
How'd they handle protein? Were there still farms, plant substitutes-?
no subject
[Said with a careful, deliberate optimism.]
The place definitely doesn't help with the head games. People'd be wrong for looking down their noses at preparedness, but I can't say I'd be shocked if the Admiral pulled something like that intentionally. I think I've heard about the ship being attacked before, what might be actual slip-ups -- whatever that thing was where inmates were wardens and vice versa, that wasn't a planned thing. There should be at least enough implication of danger to sell some people, and once you sell a handful I think it's easy to snowball.
How limited the setup is does make me nervous. No convincing the Admiral to open that up, but I think hitting kitchen heads all at once ought to yield...something. Set up stockpiling, plan crisis-rations. Force them to keep each other accountable when there isn't someone hovering about it.
How'd they handle protein? Were there still farms, plant substitutes-?