Permissions - General
OUT OF CHARACTER
PLAYER: Jenn
PRONOUNS: She/her
CONTACT: Plurk (victoryfanfare) or DM this journal!
THREADJACKING: I love it.
CANONPUNCTURE: Hard pass on discussions about being a fictional character. Potential canonmates can absolutely inform her of the future.
BACKTAGGING: Sure!
CONTENT WARNINGS: Nothing in particular.
IN CHARACTER
CHARACTER: Theresa "Tess" Servopoulos
CANON: The Last of Us. I play from game canon by default but I'm happy to blend game/TV or play TV to preference, just let me know.
AGE: 39
DESCRIPTION: Tess is a white woman in her late 30s. She's about 5'8" and she's very lean and athletic, veering underfed. Her voice is low, and her face is plain. She cleans up nice, and she puts some effort into that. She has a beauty mark under her left eye. She wears a little make-up, eyeliner and mascara, and keeps her eyebrows and hair neat. Her hair is usually pulled back in a half-ponytail or with a scarf, with some shorter pieces around the front; when it's down, it goes past her shoulders. Her skin is freckled and weathered, and she's got a myriad of little scars, abrasions, scabs and bruises at any given time. She's seen her fair share of scraps, and on looks alone, it would not be unfair to think she's had the crap kicked out of her semi-regularly. You would certainly never mistake her for someone with money.
Her favored wardrobe includes tank tops, fitted collared shirts, jeans and practical boots (styled circa 2013).

click to open full size
DEMEANOR:
While she's perfectly capable of being nice, she's generally not a smiley person unless she wants something. She doesn't like physical contact with strangers, and she's not likely to stand too close. She is not a hugger. She's barely even a handshake person. When friendly, she's still a little bit cool. If she knows someone's watching her, she generally looks pretty ruled, even a little mean -- that's absolutely posturing, but she's comfortable enough about it.
She tends to be very aware of her surroundings, and she is always at least a little ready for things to go south. It's not that she's nervous, it's just her general state of being. If you're in her space, she's always at least a little aware of what you're doing. If she's in yours, she's probably acting like it's her space. Bickering and arguments are second nature to her, even with people she truly cares about. Perceptive characters will see she has different kinds of harshness, whether it's tough love or vindictive. In confrontations, she knows she doesn't have her partner's physical presence, so she falls back on being playful instead; this can be disarming.
She makes easy company with other morally wayward souls, if not outright career criminals, and she's transparent about having been around the block with the legal or military system a few times. She's not judgmental about criminal activity and she's happy to do some favours, but her tendency to sort people into a pecking order might grate on some. If you're insecure about yourself in some way, you might get the feeling that she's looking for find it; everything has a worth to her. She presents herself as a woman of her word -- if you have her on your side, she's very ride-or-die, sometimes even to absurd degrees -- but it's fair to get the impression that if you can't keep yourself up to her standard, she'll be very, very hard on you. She wants to get along, but she won't tolerate otherwise.
If you're not familiar with The Last of Us, she would be very much at home in media like Children of Men, 28 Days Later, No Country For Old Men, Sons of Anarchy, Breaking Bad and Red Dead Redemption. (TLOU pretends it's zombie media but like... just barely.)
ABILITIES:
Post-apocalypse survival skills, weapon proficiency, some brawling ability, high fitness level. Tess is a great improvisor and when unarmed, she's ready to use anything at her disposal. She does not hold back, and she's prone to go a little far just in case she falls short. She can also craft rudimentary weapons and knows her way around guns; trained gun handlers will notice that she is far from professional. She keeps them clean and functional, but she can be a little careless when handling them, and her finger lingers on the trigger when it doesn't need to be there.
OFFENSIVE SUBJECTS:
She doesn't care for animals, as they are extra mouths to feed and she's a bit of a control freak. Please don't tag her with animals approaching her/trying to interact with her as a hook unless you're okay with a potentially negative or dismissive reaction –– she's NOT going to instigate with physical aggression but I'm aware that meanness towards animals can bother players. (As an animal-loving horsegirl irl, I love dogs and horses interacting with her anyway because it's fun to write!)
INTERACTIONS
MAGIC: No thanks.
MENTAL: Sure! I'm down but will want to clarify some things first and help you get the best results if it's stuff like mind reading.
PHYSICAL CONTACT: She is not into it unprompted unless she knows you.
INTIMACY: JoelTess is a given, but on memes she'll entertain casual sex and instigate it herself. Tess tends to be interested in gruff, tough, self-sufficient and emotionally unavailable men with violent tendencies. I enjoy shipping and am always down to explore options but Tess is particularly fun for Bad relationships.
VIOLENCE: Absolutely! She will dish out in turn.
OTHER:
- I use Druckmann and Straley's original backstory for Tess, which is that her brother was killed in a Firefly bombing and it fundamentally pushed her away from their ideology as a result. I'm not interested in the TV show's proposed "boy in the basement" backstory for her under any circumstances. (Game Tess is a bit too young for that to have been possible anyway!)
- I like the show canon of Joel and Tess having been together for anywhere between 14-19 years.
OPT-OUT
Wow, we sure live in a time of pandemic and instability, and basically all of TLOU is about what happens when society crumbles to a sudden illness (that turns people into zombies.) If you'd like to avoid any subject wrt pandemic or government instability or military states or anything along those lines, please let me know and I'm happy to oblige.
Anyway, if you also want to opt out of interacting with me or my character entirely, please reply below with your name and character journals.
PLAYER: Jenn
PRONOUNS: She/her
CONTACT: Plurk (victoryfanfare) or DM this journal!
THREADJACKING: I love it.
CANONPUNCTURE: Hard pass on discussions about being a fictional character. Potential canonmates can absolutely inform her of the future.
BACKTAGGING: Sure!
CONTENT WARNINGS: Nothing in particular.
IN CHARACTER
CHARACTER: Theresa "Tess" Servopoulos
CANON: The Last of Us. I play from game canon by default but I'm happy to blend game/TV or play TV to preference, just let me know.
AGE: 39
DESCRIPTION: Tess is a white woman in her late 30s. She's about 5'8" and she's very lean and athletic, veering underfed. Her voice is low, and her face is plain. She cleans up nice, and she puts some effort into that. She has a beauty mark under her left eye. She wears a little make-up, eyeliner and mascara, and keeps her eyebrows and hair neat. Her hair is usually pulled back in a half-ponytail or with a scarf, with some shorter pieces around the front; when it's down, it goes past her shoulders. Her skin is freckled and weathered, and she's got a myriad of little scars, abrasions, scabs and bruises at any given time. She's seen her fair share of scraps, and on looks alone, it would not be unfair to think she's had the crap kicked out of her semi-regularly. You would certainly never mistake her for someone with money.
Her favored wardrobe includes tank tops, fitted collared shirts, jeans and practical boots (styled circa 2013).


click to open full size
DEMEANOR:
While she's perfectly capable of being nice, she's generally not a smiley person unless she wants something. She doesn't like physical contact with strangers, and she's not likely to stand too close. She is not a hugger. She's barely even a handshake person. When friendly, she's still a little bit cool. If she knows someone's watching her, she generally looks pretty ruled, even a little mean -- that's absolutely posturing, but she's comfortable enough about it.
She tends to be very aware of her surroundings, and she is always at least a little ready for things to go south. It's not that she's nervous, it's just her general state of being. If you're in her space, she's always at least a little aware of what you're doing. If she's in yours, she's probably acting like it's her space. Bickering and arguments are second nature to her, even with people she truly cares about. Perceptive characters will see she has different kinds of harshness, whether it's tough love or vindictive. In confrontations, she knows she doesn't have her partner's physical presence, so she falls back on being playful instead; this can be disarming.
She makes easy company with other morally wayward souls, if not outright career criminals, and she's transparent about having been around the block with the legal or military system a few times. She's not judgmental about criminal activity and she's happy to do some favours, but her tendency to sort people into a pecking order might grate on some. If you're insecure about yourself in some way, you might get the feeling that she's looking for find it; everything has a worth to her. She presents herself as a woman of her word -- if you have her on your side, she's very ride-or-die, sometimes even to absurd degrees -- but it's fair to get the impression that if you can't keep yourself up to her standard, she'll be very, very hard on you. She wants to get along, but she won't tolerate otherwise.
If you're not familiar with The Last of Us, she would be very much at home in media like Children of Men, 28 Days Later, No Country For Old Men, Sons of Anarchy, Breaking Bad and Red Dead Redemption. (TLOU pretends it's zombie media but like... just barely.)
ABILITIES:
Post-apocalypse survival skills, weapon proficiency, some brawling ability, high fitness level. Tess is a great improvisor and when unarmed, she's ready to use anything at her disposal. She does not hold back, and she's prone to go a little far just in case she falls short. She can also craft rudimentary weapons and knows her way around guns; trained gun handlers will notice that she is far from professional. She keeps them clean and functional, but she can be a little careless when handling them, and her finger lingers on the trigger when it doesn't need to be there.
OFFENSIVE SUBJECTS:
She doesn't care for animals, as they are extra mouths to feed and she's a bit of a control freak. Please don't tag her with animals approaching her/trying to interact with her as a hook unless you're okay with a potentially negative or dismissive reaction –– she's NOT going to instigate with physical aggression but I'm aware that meanness towards animals can bother players. (As an animal-loving horsegirl irl, I love dogs and horses interacting with her anyway because it's fun to write!)
INTERACTIONS
MAGIC: No thanks.
MENTAL: Sure! I'm down but will want to clarify some things first and help you get the best results if it's stuff like mind reading.
PHYSICAL CONTACT: She is not into it unprompted unless she knows you.
INTIMACY: JoelTess is a given, but on memes she'll entertain casual sex and instigate it herself. Tess tends to be interested in gruff, tough, self-sufficient and emotionally unavailable men with violent tendencies. I enjoy shipping and am always down to explore options but Tess is particularly fun for Bad relationships.
VIOLENCE: Absolutely! She will dish out in turn.
OTHER:
- I use Druckmann and Straley's original backstory for Tess, which is that her brother was killed in a Firefly bombing and it fundamentally pushed her away from their ideology as a result. I'm not interested in the TV show's proposed "boy in the basement" backstory for her under any circumstances. (Game Tess is a bit too young for that to have been possible anyway!)
- I like the show canon of Joel and Tess having been together for anywhere between 14-19 years.
OPT-OUT
Wow, we sure live in a time of pandemic and instability, and basically all of TLOU is about what happens when society crumbles to a sudden illness (that turns people into zombies.) If you'd like to avoid any subject wrt pandemic or government instability or military states or anything along those lines, please let me know and I'm happy to oblige.
Anyway, if you also want to opt out of interacting with me or my character entirely, please reply below with your name and character journals.
Entry tags:
TRJ Permissions
OUT OF CHARACTER
PLAYER: Jenn
PRONOUNS: She/her
CONTACT: Plurk (victoryfanfare) or DM this journal!
THREADJACKING: I love it.
CANONPUNCTURE: Hard pass on discussions about being a fictional character. Potential canonmates can absolutely inform her of the future.
BACKTAGGING: Yup.
CONTENT WARNINGS: Nothing in particular.
IN CHARACTER
CHARACTER: Tess
CANON: The Last of Us
AGE: 41
DESCRIPTION: Tess is a white woman in her early 40s. She's about 5'8" and she's very lean, veering athletic. Her voice is low, and her face is plain. She cleans up nice, and she puts some effort into that. She has a beauty mark under her left eye. She wears a little make-up -- a bit of eyeliner or mascara when she's feeling Fun -- and keeps her eyebrows and hair neat. Her hair is usually pulled back in a half-ponytail or with a scarf, with some shorter pieces around the front; when it's down, it goes past her shoulders. Her skin is freckled and weathered, and she's got a myriad of little scars, abrasions, scabs and bruises at any given time. She's seen her fair share of scraps, and on looks alone, it would not be an unfair comparison to think she's had the crap kicked out of her semi-regularly. You would certainly never mistake her for someone with money.
Her favored wardrobe includes tank tops, collared shirts, jeans and practical boots (styled circa 2013), but having lived in the late 1800s/very early 1900s, some of her wardrobe is styled to that era –– high waisted jeans/trousers with a button fly, long-sleeved and very tailored shirtwaists, leather holster, Western-style boots.
There's an gnarly injury stretching over her shoulder, covering a solid four or five square inches. She also has a couple bullet scars; one on her thigh that's very long healed-over, and three others on her torso that well healed over.
DEMEANOR:
While she's perfectly capable of being nice -- and she can be genuinely nice -- she's generally not a smiley person. She doesn't like physical contact with strangers, and she's not likely to stand too close. She is not a hugger. She's barely even a handshake person. When friendly, she's still a little bit cool. If she knows someone's watching her, she generally looks pretty ruled, even a little mean -- that's absolutely posturing, but she's comfortable enough about it.
(If you catch her unawares, relaxed or staring into space, she can look a little younger than her years, maybe even a little cute. Pointing it out is a surefire way to get her to steel up again.)
She tends to be very aware of her surroundings, and she is always at least a little ready for things to go south. It's not that she's nervous, it's just her general state of being. If you're in her space, she's always at least a little aware of what you're doing. If she's in yours, she's probably acting like it's already hers. Bickering and arguments are second nature to her, even with people she truly cares about. Perceptive characters will see she has different kinds of harshness, whether it's tough love or vindictive. In confrontations, she knows she doesn't have her partner's physical presence or scruff, so she falls back on being a bit kittenish instead. She makes easy company with other morally wayward souls, if not outright career criminals, and she's transparent about having been around the block with the legal or military system a few times. She's just more serious about toeing the line these days, that's all.
She's not judgmental about criminal activity and she's happy to do some favours, but her tendency to sort people into a pecking order might grate on some. If you're insecure about yourself in some way, you might get the feeling that she's looking for find it; everything has a worth to her. She presents herself as a woman of her word -- if you have her on your side, she's very ride-or-die, sometimes even to absurd degrees -- but it's fair to get the impression that if you can't keep yourself up to her standard, she'll be very, very hard on you. She wants to get along, but she won't tolerate otherwise.
If you're not familiar with The Last of Us, she would be very much at home in media like Breaking Bad, A History of Violence, Children of Men, 28 Days Later, The Road, No Country For Old Men, True Grit, Logan, Sons of Anarchy. (Lots of Westerns, there!) She could even be an outright antagonist from a lot of vantage points; within her canon, she's circulated illegal weapons, punctured the quarantine's security, killed people who impede her, sold to a terrorist organization while also not caring if they get wiped out, etc. She lives and works amongst a lot of awful people, and she's witnessed her own government decimate its own people on a near daily basis. She hasn't known a world with civil rights since she was a teenager, and she has no hope of that changing, so she just works the system best she can.
ABILITIES:
Post-apocalypse survival skills, weapon proficiency, some brawling ability, high fitness level. Tess is a great improvisor and when unarmed, she's ready to use anything at her disposal. She does not hold back, and she's prone to go a little far just in case she falls short. She can also craft rudimentary weapons and knows her way around guns; trained gun handlers will notice that she is far from professional. She keeps them clean and functional, but she can be a little careless when handling them, and her finger lingers on the trigger when it doesn't need to be there.
OFFENSIVE SUBJECTS:
Complicated. There are a lot of things that Tess feels strongly about, but they're either petty as shit or pretty localized to her world.
"Tourism" has a whole new meaning in her world, so talk about tourists or tourism will probably make the conversation weird. (Tourists are people who get ambushed, murdered and looted.)
She doesn't like animals. Please don't tag her with animals approaching her/trying to interact with her as a hook unless you're okay with a potentially negative or dismissive reaction –– she's NOT going to instigate with physical aggression but I'm aware that meanness towards animals can bother players.
INTERACTIONS
MAGIC: Generally yes, but check first if it involves any sort of transformation to her body or mental state.
MENTAL: Sure! I'm down but will want to clarify some things first and help you get the best results if it's stuff like mind reading.
MIMICRY: Sure.
INTIMACY: She'll entertain being pursued for casual sex and might even instigate herself. Tess tends to be interested in gruff, tough, self-sufficient and emotionally unavailable men with violent tendencies. I love shipping and am always down to explore options :) She'd be hesitant to engage with inmates sexually but could maybe be tempted, but OOC I am largely interested in this from the perspective of it being a morally questionable choice.
VIOLENCE: Absolutely, but I am serious about having OOC conversations about this, especially if death is a risk; I prefer these plot lines to have long-term consequences/impacts and ongoing CR.
OTHER:
OPT-OUT
Wow, we sure live in a time of pandemic and instability, and basically all of TLOU is about what happens when society crumbles!
In general, Tess is pretty apolitical, but she will comment on having lived under a military state bluntly. In line with the universe being essentially a "science zombie" universe, I also try to treat the infection more like an monster invasion instead of strictly an illness; characters in TLOU don't look at the infected as people anymore. However, it's not always possible to avoid the reality of it without breaking character.
It's very natural to not want to talk about the pandemic, infection, yadda yadda within the realm of RP right now. If that's the case, no hard feelings! Just reply here and let me know what kind of subjects you want to avoid (or avoid the character entirely) and I'm happy to oblige.
Anyway, if you also want to opt out of interacting with me or my character entirely, please reply below with your name and character journals.
PLAYER: Jenn
PRONOUNS: She/her
CONTACT: Plurk (victoryfanfare) or DM this journal!
THREADJACKING: I love it.
CANONPUNCTURE: Hard pass on discussions about being a fictional character. Potential canonmates can absolutely inform her of the future.
BACKTAGGING: Yup.
CONTENT WARNINGS: Nothing in particular.
IN CHARACTER
CHARACTER: Tess
CANON: The Last of Us
AGE: 41
DESCRIPTION: Tess is a white woman in her early 40s. She's about 5'8" and she's very lean, veering athletic. Her voice is low, and her face is plain. She cleans up nice, and she puts some effort into that. She has a beauty mark under her left eye. She wears a little make-up -- a bit of eyeliner or mascara when she's feeling Fun -- and keeps her eyebrows and hair neat. Her hair is usually pulled back in a half-ponytail or with a scarf, with some shorter pieces around the front; when it's down, it goes past her shoulders. Her skin is freckled and weathered, and she's got a myriad of little scars, abrasions, scabs and bruises at any given time. She's seen her fair share of scraps, and on looks alone, it would not be an unfair comparison to think she's had the crap kicked out of her semi-regularly. You would certainly never mistake her for someone with money.
Her favored wardrobe includes tank tops, collared shirts, jeans and practical boots (styled circa 2013), but having lived in the late 1800s/very early 1900s, some of her wardrobe is styled to that era –– high waisted jeans/trousers with a button fly, long-sleeved and very tailored shirtwaists, leather holster, Western-style boots.
There's an gnarly injury stretching over her shoulder, covering a solid four or five square inches. She also has a couple bullet scars; one on her thigh that's very long healed-over, and three others on her torso that well healed over.
DEMEANOR:
While she's perfectly capable of being nice -- and she can be genuinely nice -- she's generally not a smiley person. She doesn't like physical contact with strangers, and she's not likely to stand too close. She is not a hugger. She's barely even a handshake person. When friendly, she's still a little bit cool. If she knows someone's watching her, she generally looks pretty ruled, even a little mean -- that's absolutely posturing, but she's comfortable enough about it.
(If you catch her unawares, relaxed or staring into space, she can look a little younger than her years, maybe even a little cute. Pointing it out is a surefire way to get her to steel up again.)
She tends to be very aware of her surroundings, and she is always at least a little ready for things to go south. It's not that she's nervous, it's just her general state of being. If you're in her space, she's always at least a little aware of what you're doing. If she's in yours, she's probably acting like it's already hers. Bickering and arguments are second nature to her, even with people she truly cares about. Perceptive characters will see she has different kinds of harshness, whether it's tough love or vindictive. In confrontations, she knows she doesn't have her partner's physical presence or scruff, so she falls back on being a bit kittenish instead. She makes easy company with other morally wayward souls, if not outright career criminals, and she's transparent about having been around the block with the legal or military system a few times. She's just more serious about toeing the line these days, that's all.
She's not judgmental about criminal activity and she's happy to do some favours, but her tendency to sort people into a pecking order might grate on some. If you're insecure about yourself in some way, you might get the feeling that she's looking for find it; everything has a worth to her. She presents herself as a woman of her word -- if you have her on your side, she's very ride-or-die, sometimes even to absurd degrees -- but it's fair to get the impression that if you can't keep yourself up to her standard, she'll be very, very hard on you. She wants to get along, but she won't tolerate otherwise.
If you're not familiar with The Last of Us, she would be very much at home in media like Breaking Bad, A History of Violence, Children of Men, 28 Days Later, The Road, No Country For Old Men, True Grit, Logan, Sons of Anarchy. (Lots of Westerns, there!) She could even be an outright antagonist from a lot of vantage points; within her canon, she's circulated illegal weapons, punctured the quarantine's security, killed people who impede her, sold to a terrorist organization while also not caring if they get wiped out, etc. She lives and works amongst a lot of awful people, and she's witnessed her own government decimate its own people on a near daily basis. She hasn't known a world with civil rights since she was a teenager, and she has no hope of that changing, so she just works the system best she can.
ABILITIES:
Post-apocalypse survival skills, weapon proficiency, some brawling ability, high fitness level. Tess is a great improvisor and when unarmed, she's ready to use anything at her disposal. She does not hold back, and she's prone to go a little far just in case she falls short. She can also craft rudimentary weapons and knows her way around guns; trained gun handlers will notice that she is far from professional. She keeps them clean and functional, but she can be a little careless when handling them, and her finger lingers on the trigger when it doesn't need to be there.
OFFENSIVE SUBJECTS:
Complicated. There are a lot of things that Tess feels strongly about, but they're either petty as shit or pretty localized to her world.
"Tourism" has a whole new meaning in her world, so talk about tourists or tourism will probably make the conversation weird. (Tourists are people who get ambushed, murdered and looted.)
She doesn't like animals. Please don't tag her with animals approaching her/trying to interact with her as a hook unless you're okay with a potentially negative or dismissive reaction –– she's NOT going to instigate with physical aggression but I'm aware that meanness towards animals can bother players.
INTERACTIONS
MAGIC: Generally yes, but check first if it involves any sort of transformation to her body or mental state.
MENTAL: Sure! I'm down but will want to clarify some things first and help you get the best results if it's stuff like mind reading.
MIMICRY: Sure.
INTIMACY: She'll entertain being pursued for casual sex and might even instigate herself. Tess tends to be interested in gruff, tough, self-sufficient and emotionally unavailable men with violent tendencies. I love shipping and am always down to explore options :) She'd be hesitant to engage with inmates sexually but could maybe be tempted, but OOC I am largely interested in this from the perspective of it being a morally questionable choice.
VIOLENCE: Absolutely, but I am serious about having OOC conversations about this, especially if death is a risk; I prefer these plot lines to have long-term consequences/impacts and ongoing CR.
OTHER:
OPT-OUT
Wow, we sure live in a time of pandemic and instability, and basically all of TLOU is about what happens when society crumbles!
In general, Tess is pretty apolitical, but she will comment on having lived under a military state bluntly. In line with the universe being essentially a "science zombie" universe, I also try to treat the infection more like an monster invasion instead of strictly an illness; characters in TLOU don't look at the infected as people anymore. However, it's not always possible to avoid the reality of it without breaking character.
It's very natural to not want to talk about the pandemic, infection, yadda yadda within the realm of RP right now. If that's the case, no hard feelings! Just reply here and let me know what kind of subjects you want to avoid (or avoid the character entirely) and I'm happy to oblige.
Anyway, if you also want to opt out of interacting with me or my character entirely, please reply below with your name and character journals.
Entry tags:
Story
TDM
✑ Joel –– can't believe you adopted the kid joel
✑ Ellie –– girl talk in a caddy
February
✑ Character Name –– brief subject
✑ Character Name –– brief subject
Polymythos Permissions
OOC PERMISSIONS | ||
CONTACT METHOD: Plurk (victoryfanfare) or DM this journal! THREAD-JACKING: I love it. FOURTH WALLING / CANON PUNCTURE: Hard pass on discussions about being a fictional character. Potential canonmates can absolutely inform her of the future. BACKTAGGING: Yup! AVOIDED TOPICS: Nothing outright. PREFERRED GENDER PRONOUN: she/her. | ||
IC CHARACTERISTICS | ||
CURRENT CANON POINT: Death at the Capitol building PHYSICAL DESCRIPTION: Tess is a white woman in her late 30s. She's about 5'8" and she's very lean, hovering on the cusp of malnourished. Her voice is low, and her face is plain. She cleans up nice, but it's not something she puts much effort into. She's very much at home in jeans, sensible boots, t-shirts and button-ups, and most of her wardrobe consists of that. She has a birth mark under her left eye, and she bites her nails. She wears a little make-up -- a bit of eyeliner or mascara when she's feeling Fun -- and keeps her eyebrows and hair neat. Her hair is usually pulled back in a half-ponytail or with a bandanna, with some shorter pieces around the front. Her skin is freckled and weathered, and she's got a myriad of little scars, abrasions, scabs and bruises at any given time. This woman has seen her fair share of scraps, and on looks alone, it would not be an unfair comparison to think she's had the crap kicked out of her semi-regularly. You would certainly never mistake her for someone with money. Her favored wardrobe includes tank tops, collared shirts, jeans and boots. There's an gnarly injury stretching over her shoulder, covering a solid four or five square inches. She also has a couple bullet scars; one on her thigh that's very long healed-over, and three others on her torso that well healed over. DEMEANOR: video 1 video 2 Assumptions about most middle-aged white ladies fall into certain boxes. Maybe you can tell where they shop, or how they treat service staff, or how involved in the PTA or local soccer league they are. They generally have a level of polish. Forty years is generally long enough to have settled into how to dress, run a household, manage a relationship. Most are married, and a full two thirds of them have kids. A lot of them make sure that the people around them are comfortable. A lot of them are peacekeepers, moderate in their indulgences, and looking forward to another family vacation. Not Tess. While she's perfectly capable of being nice -- and she can be genuinely nice -- she's generally not a smiley person. She doesn't like physical contact with strangers, and she's not likely to stand too close. She is not a hugger, she's barely even a handshake person. When friendly, it's still a little bit cool. If she knows someone's watching her, she generally looks pretty ruled, even a little mean -- that's absolutely posturing, but she's comfortable enough about it. (If you catch her unawares, relaxed or staring into space, she can actually look a little younger than her years, maybe even a little cute. Pointing it out is a surefire way to get her to steel up again -- but enjoy it if you glimpse it!) She tends to be very aware of her surroundings, and she is always at least a little ready for things to go south. It's not that she's nervous, it's just her general state of being. If you're in her space, she's always at least a little aware of what you're doing. If she's in yours, she's probably acting like it's already hers. Bickering and arguments are second nature to her, even with people she truly cares about. Perceptive characters will see she has different kinds of harshness, whether it's tough love or vindictive. In confrontations, she knows she doesn't have her partner's physical presence or scruff, so she falls back on being a bit kittenish instead. She makes easy company with other morally wayward souls, if not outright career criminals, and she's transparent about having been around the block with the legal or military system a few times. Tess has never been very careful about not looking like a criminal, but she is very careful to minimize proof that she's a criminal. She toes a line, at least when eyes are on her. She's not judgmental about criminal activity and she's happy to do some favours, but her tendency to sort people into a pecking order might grate on some. If you're insecure about yourself in some way, you might get the feeling that she's looking for find it; everything has a worth to her. She presents herself as a woman of her word -- if you have her on your side, she's very ride-or-die, sometimes even to absurd degrees -- but it's fair to get the impression that if you can't keep yourself up to her standard, she'll be very, very hard on you. She wants to get along, but she won't tolerate otherwise. If you're not familiar with The Last of Us, she would be very much at home in media like Breaking Bad, A History of Violence, Children of Men, 28 Days Later, The Road, No Country For Old Men, True Grit, Logan, Sons of Anarchy. (Lots of Westerns, there!) She could even be an outright antagonist from a lot of vantage points; within her canon, she's circulated illegal weapons, punctured the quarantine's security, killed people who impede her, sold to a terrorist organization while also not caring if they get wiped out, etc. She lives and works amongst a lot of awful people, and she's witnessed her own government decimate its own people on a near daily basis. She hasn't known a world with civil rights since she was a teenager, and she has no hope of that changing, so she just works the system best she can. ABILITIES: Post-apocalypse survival skills, weapon proficiency, some brawling ability, high fitness level. Tess is a great improvisor and when unarmed, she's ready to use anything at her disposal. She does not hold back, and she's prone to go a little far just in case she falls short. She can also craft rudimentary weapons and knows her way around guns; trained gun handlers will notice that she is far from professional. She keeps them clean and functional, but she can be a little careless when handling them, and her finger lingers on the trigger when it doesn't need to be there. MEDICAL INFORMATION:
OFFENSIVE SUBJECTS: Complicated. There are a lot of things that Tess feels strongly about, but they're either petty as shit or pretty localized to her world. "Tourism" has a whole new meaning in her world, so talk about tourists or tourism will probably make the conversation weird. (Tourists are people who get ambushed, murdered and looted.) She doesn't like animals. Please don't tag her with animals approaching her/trying to interact with her as a hook unless you're okay with a potentially negative or dismissive reaction –– she's not going to instigate with physical aggression but I know meanness towards animals can bother players. | ||
IC PERMISSIONS | ||
MENTAL: Sure! I'm down but will want to clarify some things first and help you get the best results if it's stuff like mind reading. MIMICRY: Yes. VIOLENCE: Absolutely, but I am serious about having OOC conversations about this, especially if death is a risk; I prefer these plot lines to have long-term consequences/impacts and ongoing CR. MAGIC: Generally yes, but check first if it involves any sort of transformation to her body or mental state. DEBATE: Absolutely; Tess might not always tolerate it, but she might go a little ham. ROMANCE/SEXUAL CONTENT: She'll entertain being pursued for casual sex and might even instigate herself. She has feelings for Joel but It's Complicated so she's not presently putting all her eggs in that basket. Romantic overtures will probably be shut down, but something could develop long-term if you wanna slowburn. | ||
PANDEMIC OPT-OUT | ||
Wow, we sure live in a time of pandemic and instability, and basically all of TLOU is about what happens when society crumbles! In general, Tess is pretty apolitical, but she will comment on having lived under a military state bluntly. In line with the universe being essentially a "science zombie" universe, I also try to treat the infection more like an monster invasion instead of strictly an illness; characters in TLOU don't look at the infected as people anymore. However, it's not always possible to avoid the reality of it without breaking character. It's very natural to not want to talk about the pandemic, infection, yadda yadda within the realm of RP right now. If that's the case, no hard feelings! Just reply here and let me know what kind of subjects you want to avoid (or avoid the character entirely) and I'm happy to oblige. |
Entry tags:
Polymythos App
PLAYER INFO
Name: Jenn
Age: 30+
Contact: victoryfanfare on plurk
Current Characters: n/a
CHARACTER INFO
Name: Tess
Journal:
dog_eat_dog
Age: 39
Appearance: 5'8", athletic build (though underfed), shoulder-length brown hair, brown eyes, beauty mark under left eye, flecked with scars, considerable scar in the shape of a bite wound on her right shoulder. Image.
Canon: The Last of Us
Canon Point: Post-death
History: History
Abilities: Baseline normal human, with 20+ years experience in urban survival, including weapon proficiency, improvising tools/weapons, brawling and first aid.
Questionnaire:
Samples:
third person
third person
text
Why are you interested in this game?
I love redemption arcs, and Tess's character lends itself to that perfectly; while in canon she finds some redemption in dying for a selfless thing for the first time in a long, long time, there's something very different about earning a redemption by putting in the work, day by day, in making the world a better place instead of being a vulture on it.
Also, I love that the setting changes regularly. As much as the "one week a month" structure works, sometimes it's nice to get more time to dig into a particular setting/environment before moving on, and week often isn't enough.
Name: Jenn
Age: 30+
Contact: victoryfanfare on plurk
Current Characters: n/a
CHARACTER INFO
Name: Tess
Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Age: 39
Appearance: 5'8", athletic build (though underfed), shoulder-length brown hair, brown eyes, beauty mark under left eye, flecked with scars, considerable scar in the shape of a bite wound on her right shoulder. Image.
Canon: The Last of Us
Canon Point: Post-death
History: History
Abilities: Baseline normal human, with 20+ years experience in urban survival, including weapon proficiency, improvising tools/weapons, brawling and first aid.
Questionnaire:
1. What do they care deeply about? What kind of loyalties, commitments, moral codes, life philosophies, passions, callings or spirituality and faith do they have? How do these tend to be expressed?
Twenty years ago, even in the midst of society collapsing to the Cordyceps Brain Infection pandemic, Tess was an optimist –– she was even willing to make a crusade out of it, too, having been involved with the Fireflies, a radical resistance group that wanted to restore a democratic government by overthrowing the military state that governed the surviving quarantine zones. That didn't last; between the eventual fall of most QZs, the death of her brother, and the increasing violent tactics of the Fireflies that made them no different than the military they sought to overthrow, Tess's spirit was broken. No more hope. No more crusade.
Her loyalties are largely to herself now. In her mind, there's not really any other way to be: humanity is on a slow downward spiral into eventual extinction, and as a smuggler, she rules over her own tiny little kingdom. She walks into the black market and everyone's heads turn. She wants something, she gets it. Death is all around her and her way of life, so it's easy to accept that everything that comes into her life will go away again, whether it's to infection, execution, gang wars, or even bacteria in a contaminated tin of food. So it goes. The only people she commits herself to are people who can keep up with her, but she'll turn on a dime on anyone who turns on her. Tess will shoot someone just for standing in her way. Why not? Everyone dies eventually. There is no God, no master and no authority she won't skirt. Survival is all that really matters.
She knows it's awful. Most of the time, she doesn't care. She can ride the high of a good find, a good sale, a real fucking impressive cache of guns. Those moments of self-awareness, where she knows just how far she's sunk and how much of a shitty person she is, they only exist because deep down, she wishes it were different.
2. What kind of person could they become in the future? What are some developmental paths that they could take: best, worst, most likely?
Tess was robbed of a normal adulthood –– the pandemic wiped out any chance of that when she was nineteen. She had no opportunity to decide what she wanted to be or what she wanted to do with her life, and that's the same now. The idea that she might get to become a different person in the future is radical.
Best case scenario: it's something like a Cinderella story, but she's, you know, not a shitty person. As a player, I'm not super enthused about storylines where female characters settle down and become domestic and chill, and I like Tess's edges, but she's also a person who has never had an opportunity to live comfortably. Nothing she owns is less than 20 years old. Her clothes are threadbare. She's emotionally distant from people because she has to be, even if she doesn't want to be. She's violent because she often has to be. For her to have an opportunity to become a legitimately better person –– more open, more compassionate, more giving, more emotionally honest –– would be a best case scenario for her to earn a modest happily-ever-after.
Worst case scenario, she carries on the way she is. There is no getting worse, at least not without a living scenario worse than back home, but avoiding staying the way she is will be a struggle. Becoming a better person might seem easy to her at first -- after all, without Cordyceps Brain Infection and the military to duck and dodge (and mow through), does she really need to pursue nastier things? She can settle down and finally take that "vacation" she keeps promising and postponing on her partner, especially in a comparatively more relaxed environment. But she's done what she's done for almost twenty years, and the idea of living a "normal" peaceful life has only ever been a distant fantasy. If an opportunity presents itself, she will get right back into crime because it's all she knows how to do.
3. How do they behave within a group? What role(s) do they take? Does this differ if they know and trust the group, versus finding themselves in a group of strangers? Why?
Tess is a social butterfly and likes to be in charge. With strangers, she's very direct and particular about how things are done, and is very direct with others when she's happy, unhappy, or wants something from someone. She can be petty and vindictive when challenged directly, but she's comfortable finding compromise. If she can slip someone a ration card instead of threatening them, she will! She's easily flattered and easily bought. She can be quite patient (if not still blunt) with children and she's a fair bit more lenient with women than she is with men, but her standards remain high just the same. The black market is a very male-dominant "industry", and there is no room to show weakness whatsoever, as back home, it might mean her life.
She is also surprisingly soft underneath that hardened shell. She might let people think they're under it, but they'll know when they're really there -- when someone's her person, she'll check on them, dote on their health, and tease playfully. She'll encourage weak links in her circle to toughen up instead of outright abandoning them. In relaxed moments, she's got a quick wit and an ease to her, and she'll share what she has. Despite all her walls, she'll actually act wounded around people she cares for –– something she would never, ever show to strangers, because vulnerabilities are easily exploited.
4. What do they need and want out of relationships, and how do they go about getting it?
Tess needs stability, and for the most part, she gets it –– sort of. If people don't cut it for her, she finds stability by removing them from the picture. If they meet her standards, she works hard to keep them, whether that's by keeping them flush materially or with favours, or meeting their expectations. It is, however, transactional, and that isn't really stability. It's not honest.
On the other hand, she wants emotional openness. She can't have it because there is nothing in the world that can come close to guaranteeing it won't end up hurting worse in the long run, so it's too much of a risk. Romantically, the person she wants emotional openness from most is unequipped to give it to her; Joel's walls are practically Fort Knox, a lot of things are left unsaid even between them. In her last moments of her life, she threw out a hail mary and admitted there was something between them, but hey, anyone can say anything in a foxhole. Seeking the open emotional connection she wants is something she still has to learn to do.
5. How do they understand the world–what kind of worldview and thought processes do they have? Why?
Tess has a dog-eat-dog mentality –– it's the only thing that gets her by, so she doesn't really entertain any alternatives. The world is an ugly place, and thinking about how it was when she was a child only highlights just how ugly it is. She has a complicated relationship with it, too. On one hand, she's very much a city girl, and she's scarcely been in the "wilderness" for decades, and she owes that to living in a quarantine zone run by the military. On the other hand, she's willing to kill soldiers to skirt the very rules that are supposed to protect survivors from infection, solely for her own gain. Whatever gets her ahead is what matters most, even if it means biting the hand that feeds her, and she doesn't interrogate that. In her mind, everyone does (or should do) the same, because that's what it takes to survive, even if it causes collateral damage.
6. How much do they rely on their minds and intellect, versus other approaches like relying on instinct, intuition, faith and spirituality, or emotions?
Tess has some hang-ups about her intelligence. She's crafty, highly organized and meticulous, but she isn't a great long-term planner, and sometimes she can throw away a plan entirely in the name of impulse. She's good at strategizing on the fly, fortunately, but it doesn't always impress her partner. Joel makes "you are smarter than this" remarks when she does things he doesn't like, and Tess is generally very quick to try to find a solution he will like.
That said, her impulses are very much driven by her emotions. Feeling threatened or talked down to can prompt her to pull out a gun and just start shooting. If she wants someone dead, she'll mow through dozens of people to get to them. If she feels betrayed, she'll take all negotiations off the table and figure out a workaround later. It takes extreme moments of fear for her life and insecurity to get her to turn to blind faith, and even in those moments, she is very much driven by her feelings.
7. What is something others might find intolerable about them?
Setting aside the fact that she can be very trigger happy for petty reasons, Tess can very easily get smug, and can sometimes be transparently insincere. If she's up to no good, she'll only put the thinnest of "innocent" veneers over it, and she can tend towards gloating about how little she cares about the rules.
Samples:
third person
third person
text
Why are you interested in this game?
I love redemption arcs, and Tess's character lends itself to that perfectly; while in canon she finds some redemption in dying for a selfless thing for the first time in a long, long time, there's something very different about earning a redemption by putting in the work, day by day, in making the world a better place instead of being a vulture on it.
Also, I love that the setting changes regularly. As much as the "one week a month" structure works, sometimes it's nice to get more time to dig into a particular setting/environment before moving on, and week often isn't enough.
pirate's life 4 me

A PIRATE BREACH FOR ME
Jan 5th - Jan 11th
PREMISE
The only thing that has made a dent in their numbers is the issuance of letters of marque, a government license to capture or eliminate pirates. Many pirates now serve as privateers, sailing under the Queen’s banners and attacking other ships with royal permission, but the difference between pirate and privateer is questionable at best, and many doubt they have changed their ways at all.
Like dogs to their vomits, they say, a pirate will always return to his old ways.
This is a week where many residents of the barge will find themselves in lives of piracy, competing to attack merchant ships and each other in the pursuit of adventure, wealth and fame.
SHIPS & SETTING
There are four ships featured in this event. Characters may be on any of these ships, or live in port, or have some other role.
THE PIRATES | The Adventure, a slim pirate sloop meant for moving cargo between Caribbean. A quick and agile vessel with cannons, and a crew united in their goals. With merchant ships heading for Cinco Torres with a cargo full of goods, they intend to find one, steal its goods and sink it. Seeking ne'er-do-wells, adventurers, and ambitious people seeking fame and fortune.
THE PRIVATEERS | The Revenge, a ship in the service of Her Majesty. An impressive vessel with fifty guns. What she has in speed and size she lacks in maneuverability, but the expansive cargo hold begs to be filled. They have their eyes set on pirate ships; attacking them, stealing their ill-gotten gains and sinking them is both revenge and profit, all under the Queen's flag. Seeking former pirates willing to retrieve hostages and kill or arrest pirates for great rewards.
THE MERCHANTS | The Toison d'Or, belonging to the Merchants of Pemberly Trading. Large and statuesque, and mostly unarmed. This month's haul is a hundred bags of cocoa and two hundreds barrels of refined sugar, due to be delivered in the Port of Cinco Torres. Life on the sea is an adventure, but an allegedly moral one. Without them, people all over the Caribbean would go without goods and trade. Seeking folks willing to risk being taken hostage or killed in the name of goods and profit.
THE MUTINEERS | The Rose Emelye, a pirate ship that was quite famed years ago, but recent strife and poor maintenance has tarnished her reputation. Things are getting tense, too. After months of hard labour, fleeing the navy and privateers alike and attempting to make ends meet, the promised pay has not materialized, and the captain has refused to turn over the helm in a proper pirate election. So what is there to do but put the old bastard on the rowboat and put him out to sea, and claim his treasure map to seek their own fortune? Seeking determined pirates ready to overthrow their captain and reestablish their place in the history books, and find some treasure while they're at it.
and also featuring
THE GOOD PEOPLE OF PORT CINCO TORRES | Cinco Torres is home to a great number of folks making a living on land: shopkeepers, blacksmiths, labourers, cooks, doctors, tailors, prostitutes, bureaucrats, the list goes on. There are also a great number of sailors on leave, and people waiting to answer the call of adventure.
That said, there is a deep contempt for pirates in this place, and privateers still bear the brunt of some of that contempt. The lieutenant governor has declared that all making port must hand over their arms to a justice of the peace, and may not associate in numbers larger than three. Those who engage in such riotous concourse will be conduced swiftly to jail... in theory, anyway. It can be hard to convince people to put their lives on the line to suppress such a gang, but it does happen.
STORY
Day One, Jan 1st
On this particular day, a lot is going on. People in Cinco Torres are going about their lives, preparing for another busy week after a restful Sunday. Privateers are preparing to make sail from Cinco Torres' port. Merchants are nearing their destination with a cargo full of goods. Pirates are... well, pirates are about to raid the merchant ship, and on another ship, a mutiny is starting.
Oops. Not quite paradise.
Day Three, Jan 3rd
All parties meet in port. (Those that lived, anyway; tough luck to anyone headed down to Davy Jones' Locker.) Pirates sneak ashore to covertly sell their goods, merchants regroup, mutineers resupply, and privateers prepare to hunt down the pirates responsible.
Day Five, Jan 5th
The privateers hunt down the pirates. The mutineers set out in search of treasure.
SCHEDULE & ROLES
The event is structured with multiple event posts. There are two actions at the start, a regrouping in port in the middle, and two actions at the end. Most of these posts will be player-directed; play out individual fights, hostage-taking, overboarding, theft and other nastiness in the midst of ship battles, or gather a few people for group decisions like making someone walk the plank. Get up to shit in port, like getting thrown out of taverns or cavorting with folks of the night, get thrown into jail, get tried and hung for piracy, go shopping, whatever you want.
Because in the middle all characters will be in port, characters can then "change tracks" — maybe they start as a merchant in port who gets kidnapped into piracy, or as a pirate giving up the life to settle in town, or a privateer who can’t resist the call of wealth and goes back to piracy. This also allows players to choose how busy characters will be.
The only event-runner-led event post will be the mutineers' treasure hunt. Characters will be separated into twos and threes in the caves, and each team will have a puzzle to complete. Characters' ability to solve the puzzle will determine whether the treasure is unlocked.
The pirate vs privateer battle's victor will be determined with a coin flip on the date of the event. Sometimes you win, sometimes you lose!
Event Logs:
Day 1 - Jan 1st | pirates raid the merchants, mutineers overthrow the captainWe're also looking to fill a number of story roles. It is entirely up to you how these roles are accomplished or how they play out; they just facilitate the flow of events. Some of these can have multiple people in the role.
Day 3 - Jan 3rd | all parties meet in port
Day 5 - Jan 5th | privateers hunt down the pirates, mutineers find treasure
A captain who falls to mutiny, and ends up stranded or dead
Surviving merchants who inform privateers of the pirate ship that attacked them
A mutineer to hold the treasure map
BLAH BLAH BLAH FINISH THIS STUFF
Q&A
What about the communicators?
There are no communicators here, but there are bulletin boards, newspapers, some mail, and messages in bottles hurled into the sea.
Powers?
Functionally everyone has been humanized and depowered, but superstition and folk magic are widely believed to be real in this time. Think Pirates of the Caribbean; it's a very relaxed sort of mysticism where sailors genuinely believe in curses, ghost ships, mermaids, and any number of other fantastical things. If you'd like to play with supernatural stuff or make your character a mermaid or victim of an Aztec curse or be a sea goddess traveling in human form, go for it!
Is this Earth?
This is Earthesque, but it's not 1:1 with ours. It's the early 1700s, and they live in the midst of some variation of the Caribbean islands, though with different names and mildly different geography and roughly adjacent politics. Don't worry about it too much, it's Crime Time.
What happens if you die?
Join the Flying Dutchman or something, maybe the lot of you can be doomed to sail the oceans forever and never make port again and maybe grow a lot of barnacles on your face.
Wait, everything's on event posts?
Just about! If you want to do something wild, like have a dead people party on the Flying Dutchman, or have a few people stranded on a deserted island together, or set out on your own adventure on a little stolen ship, have at. But otherwise, we're looking to keep people together. For this event, top levels count for more AC credit. [Pretty please, mods, pretty pleaseeeee.]
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FOR IMMEDIATE RELEASE––
TITLE GOES HERE IN ALL CAPS!
Some punchy subtitle goes here
Daily Voice Press Service –– Character Name Here
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This is by Tessisamess, I'm just setting up the actual text template. Go look at her stuff.
Entry tags:
KINK LIST

YES PLEASE
Affection
Age Difference (with older partner)
Anal
Breeding (risk only)
Brat (it's her lol)
Choking
Clothed Sex
Cock Warming
Cunnilingus (Receiving)
Discipline / Reinforcement
Pegging / Strap-Ons (Giving)
Possessiveness / Jealousy
Power Imbalance
Punishment
Romance
Rough Sex
Spanking / Whipping

FUN
Alcohol Use
Begging
Blackmail
Bondage
Chastity
Dirty Talk
Double Penetration
Face Sitting
Face Slapping
Fighting
Foreplay
Handcuffs
Hookups
Humiliation
Masochism
Massages
Masturbation
Orgasm Control
Rimming
Sensory Deprivation
Sex Toys
Unsafe Sex
Vanilla Sex
Worship

DISCUSS?
Adultery
Aphrodisiacs
Piss Play
Biting
Bloodplay
Drug Use
Food Play
Gore
Multiple Partners
Non-Consensual (Play)
Objectification

NO THANKS
A/B/O
Animals
Excessive Violence
Gangbangs
Incest
Non-Humans / Interspecies
Rape
Scat
NOTES & OTHER INFO
- I mostly play Tess interested in men but I'm happy to entertain women on a case by case basis. She's low-key kind of competitive with women so antagonistic relationships are fun there.
- Tess is happy to dominate or be submissive but she likes it to be earned either way, no one's going down without some push & pull.
- The kinks above are largely selected because of what works with her character or would appeal to her; if something isn't on this list, feel free to ask, I'm a very flexible person and am happy to indulge kinks I'm not personally into if it sounds fun to write.
- I have no trigger warnings.
- One-offs and PSLs and meme threads are all good by me!
CODE BY
Scarification
For
vaccination and
alloveragain :
A lifetime ago, Tess dabbled in chemistry.
This was not the sort of chemistry she learned in high school labs. It wasn't done out of curiosity. From the start, she knew what skin did when sloshed with battery acid, or what happened to a body too close to an ammonium nitrate blast. It was pure necessity, or at least what felt necessary at the time. After a few bad incidents, she switched to selling materials. No more checkpoint bombings. No more Fireflies. It's been a few years since she did even that much.
The willingness to do what needed to be done for survival stuck around, though, and she never really forgot what she was doing.
The relevant bits come back to her now, preparing ingredients in between household chores. Joel is out on patrol, due back in a few hours, and Ellie is out running errands, due back soon, and Tess is going to be ready for both. She has good timing for these things.
She nips out into the backyard, a pair of old rubber gardening gloves shoved in the pocket of her jeans, and she rounds the far side of the house. It's the least trafficked side of the yard, nestled beside a row of trees, and so no one has been tending to the wooden barrel there but her. She crouches down, pulls on the gloves, and drags the thick plastic dish bucket out from under the raised bottom of the barrels. The lye water sloshes precariously, and she lifts it and takes it into the house. It's been filtered through the white ashes multiple times now, and though she doesn't have a test to measure the pH, she's sure it's almost on par with sodium hydroxide. An alkaline. Highly corrosive. A metal hydroxide.
Also used for making soap, if anyone snoops and asks.
Tess brings it upstairs to Joel's workshop, setting it down carefully on the workbench, far enough down that no one will accidentally disturb it. She goes to the linen closet next and pulls out a couple of mismatched wash clothes and towels, and those go on the bench, too.
She gives the vise grip a considering look and then winds it open, turning the metal arm over and over and over again until it is wide enough to fit a wrist. She tests it on herself, seeing how awkward it is, how risky it is to the whole arm if the wrist is locked in there. It won't be comfortable, even with a washcloth or two padding out the harsh metal. It's not going to be comfortable period.
Tess goes back down the hall a third time, this time to the bathroom. She plugs the sink and fills it with cold water. She props the door open, blocks it that way with the corner of a laundry hamper. The path needs to be clear.
All ready.
Just in the time: the sound of the front door opening.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A lifetime ago, Tess dabbled in chemistry.
This was not the sort of chemistry she learned in high school labs. It wasn't done out of curiosity. From the start, she knew what skin did when sloshed with battery acid, or what happened to a body too close to an ammonium nitrate blast. It was pure necessity, or at least what felt necessary at the time. After a few bad incidents, she switched to selling materials. No more checkpoint bombings. No more Fireflies. It's been a few years since she did even that much.
The willingness to do what needed to be done for survival stuck around, though, and she never really forgot what she was doing.
The relevant bits come back to her now, preparing ingredients in between household chores. Joel is out on patrol, due back in a few hours, and Ellie is out running errands, due back soon, and Tess is going to be ready for both. She has good timing for these things.
She nips out into the backyard, a pair of old rubber gardening gloves shoved in the pocket of her jeans, and she rounds the far side of the house. It's the least trafficked side of the yard, nestled beside a row of trees, and so no one has been tending to the wooden barrel there but her. She crouches down, pulls on the gloves, and drags the thick plastic dish bucket out from under the raised bottom of the barrels. The lye water sloshes precariously, and she lifts it and takes it into the house. It's been filtered through the white ashes multiple times now, and though she doesn't have a test to measure the pH, she's sure it's almost on par with sodium hydroxide. An alkaline. Highly corrosive. A metal hydroxide.
Also used for making soap, if anyone snoops and asks.
Tess brings it upstairs to Joel's workshop, setting it down carefully on the workbench, far enough down that no one will accidentally disturb it. She goes to the linen closet next and pulls out a couple of mismatched wash clothes and towels, and those go on the bench, too.
She gives the vise grip a considering look and then winds it open, turning the metal arm over and over and over again until it is wide enough to fit a wrist. She tests it on herself, seeing how awkward it is, how risky it is to the whole arm if the wrist is locked in there. It won't be comfortable, even with a washcloth or two padding out the harsh metal. It's not going to be comfortable period.
Tess goes back down the hall a third time, this time to the bathroom. She plugs the sink and fills it with cold water. She props the door open, blocks it that way with the corner of a laundry hamper. The path needs to be clear.
All ready.
Just in the time: the sound of the front door opening.